Website powered by

Procedurally generated Stained Glass material, Substance Designer

A completely procedurally generated stained glass window made in Substance Designer 5, rendered in Marmoset Toolbag 3.
My first attempt at making a material in substance designer, the design is based upon a gorgeous stained glass window in chateau clochard.
It was quite the challenge to create this and my node management is most likely absolutely horrible, but i am quite pleased with the result and will continue to make substances and improve my skills.
The concrete was made using the Concrete 006 node, the window itself was made entirely by me.

Stained Glass material Marmoset Viewer (No Parralax)

Stained Glass render with Parralax.

Stained Glass render with Parralax.

Second render using a different lighting setup.

Second render using a different lighting setup.

Complete overview nodes

Complete overview nodes